P Ferreira 3D Blog
Environment Modeler & Artist
Wednesday, December 8, 2010
Thursday, December 2, 2010
Space Station Portfolio - Wall Set 1
First wall set done! Phew. Turned out alright for now, I may go back and add a few more things onto these... but at the same time I wanted to keep these somewhat simple. I dont want too much attention on the walls - at the same time I like to give them lots of detail, I see too many bland wall textures these days! These are designed to be tileable sets so that I can increase, decrease or modify my environment structure in case I need to make changes.
Wednesday, December 1, 2010
Space Station Portfolio - Main Hall Planter
Main Hall - Floor Panel Texture
These will be used for a section of the station where the main hallway is flowing through the section. I tried to make a few different grime sets for the tiles - even if they are subtle so that it will put a bit of varience on the floors themselves. They are designed to be tileable and adjustable in case I need to add in more floor pieces in the enviroment itself.
Sunday, November 28, 2010
Side Project - XCom Van

Starting out as a fun side project with my roomate ( Video Game programmer ), he wanted to begin making a game referenced from one of his old favorite classics, XCom. I was more then happy to join in, helping get me more and more practice and experience with pumping out all sorts of interesting environment models. So far I've been doing alot of minor props, as the structures and grounds themselves are simple so far. This van is a part of the game, it was a fun little side project I was working idly on the side on the weekend, but thought it turned out pretty neat. The model is really simple , but its my first vehicle so I tried to keep things simple. I'll definetly go more crazy next time.
Space Station Portfolio - Main Doors
These doors seemed to work out pretty good when it came to getting them textured. They are built to be animated so that when the camera is moving into one section of the space station environment into the next room, I want them to be able to open and give a bit more character then a boring plain sliding door. I might go back and add some more bumps and dents onto this, but I think that might be 'too much' for what I was going for. We'll see!
Wednesday, November 17, 2010


Working on more props getting done for the space station portfolio. I wont be putting all of them up... since there's alot of minor props!
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